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New quake games9/28/2023 The ramifications of this technology shift are still being felt today. You couldn’t look up at the ceiling or down at the ground in these older games, and that limited the action so that monsters couldn’t really attack you from above or below. The same technique had been used in a more rudimentary fashion in things like flight simulators, but previous first person action games like Doom and Duke Nukem used tech that didn’t allow for a full 360-degree view of the experience. The entire environment in Quake was modeled in 3D, something that hadn’t been done in action games before, in part because the processing power required to do so just wasn’t ready yet. Need proof? Here are eight ways that Quake influenced the way we think about games, and Willits’ take on each. “I really believe that Quake was more influential for video games than Doom ,” he says. Tim Willits, who’s still with id and now serves as the studio’s creative director, was a designer on the original game, and while admitting his obvious bias is certain of its significance to the broader culture. A successor to the studio’s hit series Doom, it built upon both the technology and gameplay of its predecessor, and in doing so set the template for how games would both be made and played for the following two decades. It’s widely regarded as one of the most influential video games of all time, having pioneered a number of conventions that we now take for granted. Quake, the first-person shooter from id Software, turns 20 years old on June 22nd, 2016.
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